Ministry of Awe – Heavens.
“The Heavens” is an ever-evolving, co-created immersive experience situated in a historic bank and centered around a vaulted mural painted by Meg Saligman.
About the Concept
For thousands of years, humanity has told its stories with the stars. In the West, we’re most familiar with those told through constellations like Perseus, Pegasus, and Cassiopeia from Greek mythology, but every culture has its own such stories as well. To us, the stars are a repository of humanity’s values and dreams.
Just as traditional banks have financial instruments to represent value, in “The Heavens,” a set of celestial instruments invites account holders at the Ministry of Awe – a bank of humanness – to tell their own personal stories to the stars, which ultimately become embedded in the mural and are thus held in trust by the Bank for posterity.
The Ministry of Awe is a new six-story art experience occupying a historic bank building in Old City, Philadelphia, originally designed by architect Frank Furness.
On the top floor lies “The Heavens,” our largest programmable space, one which enables “account holders” – and everyone has an account at the Ministry of Awe – to explore the ways we’ve crafted to re-see the mural painted on the vaulted ceiling, all through screenless media: projection, spatial interaction, gesture, speech, touch, custom hardware, and even performance (from Pig Iron Theater Company and more).
We worked with Meg Saligman (internationally renowned muralist and the bank's "Ministrix of Awe") and Lizzie Kripke (co-founder and creative director, formerly of Meow Wolf) on the space's initial concept. We then advanced the idea of bringing Meg's mural to life with our approaches to collective interactivity.
Meg paints one mural; we turn it into many; the visitors make it their own.
And more than that, as visitors interact with the room and contribute their stories and ideas, the room acts like an AI assigned to listen to, collect, and store those contributions, sort them, and represent them for Meg to review. Then over time, Meg will make changes to the mural based on what the AI has “learned.”
A production version of our spatial UX application, Procession, both operates the space, coordinates all the sensors and hardware, and enables us to rapidly reprogram the entire experience (in minutes or even seconds) using modern AI prompting and vibe coding techniques.
Custom Procession clients continuously sense and share gestures, spoken word, and mechanical inputs collected by the instruments. The system then remixes them to render a live, changing projection and soundscape, using various forms of discriminitive and generative artificial intelligence to make sense of it (and all locally in the Bank).
Each of the several embedded experiences (aka mural “sketches”) has a unique ambience, series of visuals, and set of interactions. One sketch may see an angel as a snowy sculpture, and another may see it as the underlying figure of a star constellation.
Our plan is to continue adding more sketches over the next year, fulfilling the “ever-evolving” intent of the Bank.
The sketches are revealed by touching specific ornamentation in the room, the “touch rosettes.” And they give a satisfying, gentle yet room-filling “boom” when touched. (They seem to bring out people’s inner drummers.)
Each instrument embodies interactions that change the mural in various ways, depending on the experience. Wrapped in a bit of mystery, we hope visitors will pause and experiment.
Our north star is a balance between discoverability and surprise that makes visitors want to teach each other how to use them, and in particular, among visitors who don't even know one another.
Speaking into the microphone makes a verbal deposit onto the Bank’s arches. Mentioning parts of the mural’s imagery will highlight them.
The “High Priestess” and “High Priest” performers relate the lore of the Bank and give account holders in-world nudges to play with the instruments and explore the mural.
Services:
Concept Design
Interaction and Experience Design
Hardware Design and Fabrication
Software Engineering
Sound Design
Sculpture
Visualization
Interior Layout and Furniture Spec
Fundraising Support
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Press Mentions:
“Explore unique Philly spaces like Ministry of Awe, Ebenezer Maxwell Mansion, and more!” PBS, You Oughta Know, Season 2026 Episode 8, 2026 Apr 7
“Can Spatial Computing Make Art More Interesting?” CNET, 2026 April 4
“Ministry of Awe, Bank Gone Wild Opening in Philadelphia.” Forbes, 2026 Mar 12
“It’s Always Surreal in Philadelphia, Where Art Meets AI in a Sweeping Space.” CNET, 2026 April 4
“The Ministry of Awe turns a historic bank into a trippy playground of art and oddity.” Billy Penn, 2026 Mar 13
“Is the Ministry of Awe truly awesome?” Philadelphia Inquirer, 2026 Mar 13
“Ministry of Awe transforms Philadelphia bank into new immersive experience.” Bloloop, 2026 Mar 13
Live television interview segment on Fox29’s Good Day Philadelphia, Reporter Jenn Frederic, 2026 Mar 13
“Plenty to see at the Ministry of Awe art experience opening in Philadelphia’s Old City.” CBS Philadelphia, 2026 Mar 13
“Philly’s newest museum is a ‘bank with no money,’ but it has plenty of weird art.” Philly Voice, 2026 Mar 12
“Five Wonderfully Weird Things to Do at the Ministry of Awe.” Visit Philadelphia, 2026 Mar 12